![]() Who said anything about Shenlong? Did you really think I was arguing in favor of using Shenlong on speedy bounty runs? ![]() I haven't tried it since t10 was cap, however, which is why I qualified it with "perhaps."Īs Raiment's damage is pretty reliant on the Shenlong's cycle So, they are MUCH more mobile when in-geom is down and equally mobile when it's up.ĭon't know why you'd use Raiment instead of WoL thoughīecause it's possible to construct it such that it can teleport instantly, forever. It's faster animation than Aether Walker wiz The builds I mentioned are all consistently fast, without the need of in-geom procs. ![]() Bounties aren't about how fast you can clear, they are about how fast you can get around. I don't know what game you're playing, but the thousands of bounty runs I've been involved in have all involved a lot of movement across frequently barren spaces. You're just not going to get below 60-90 second runs with any build unless you're ignoring drops and just trying, obnoxiously, to show off.Īnd that's the crux of the situation. If you're not doing all that stuff, it's pointless (a lesson that a crapload of people desperately need to learn). I believe this is the fastest T13 rift clearer in the gameĪgain, the speed of t13 rifts is limited by stopping to loot DBs, progress orbs, open chests, etc. The moment you have to make even one circle movement on a chicken doc you lost to a dh if they have the right dps UE blows everyone out of the water at this point only losing to monks if they have the elite density. But once dh has the dps and gear to sustain itself it becomes unparalleled in map clearance and doesnt have density requirements to keep itself going like monks. Chicken doc is significantly easier to get going compared to dh because of the gear checks for damage etc. ![]() i spam it maxed out with cindercoat (30%) and pridesfall (30%) and I literally never run out (i never go below like 90% on it before being popped back to full the next elite pack i see) I played all 4 characters at this point at a high level. Blood vengeance grants back 3 disc per health globe and because they are instantly clearing screens and have avarice band to provide map wide pick up radius you will never run out of vault. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade ThreadĭHs dont run out of disc at t13. ![]()
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